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The Sacrier is characterized by a group of unique spells called Punishments that are cast upon the Sacrier’s own body in anticipation of being struck in battle. When used effectively, Punishments can boost a Sacrier’s stats through the roof, enabling the Sacrier to inflict impressive damage. This often makes the Sacrier's strategy clearcut: to position themselves among their allies and enemies in such a way that, after a Punishment is cast, the Sacrier will be struck as many times as possible; and then to trade blows with the enemy until someone dies. In support of this strategy, the Sacrier has two additional characteristics: a nice group of spells (Attraction, Transposition, and Cooperation) that give the Sacrier some battlefield manipulation; and extra health: each skill point put into vitality gives two vitality instead.

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See Sacrier .

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